Rainbow Lesson #8: Doubles
Competing with Doubles
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More matchpoints are won and lost in competitive
auctions than in all the slams and games put together. The
reason is the frequency of such auctions and the relative
ease of bidding games. Competitive decisions are tough!
Undercompetiting may not cost us many IMPs. The difference
between allowing them to make 110 in 2S versus our -100 at
the three level means nothing at IMPs, but can mean the
difference between a near top and a near bottom score at
MatchPoints. This is because, at Matchpoints, it is not
the SIZE of the difference in score that matters; it is
the only that FACT of a difference in score that will
gain or lose us MatchPoints.
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The more tools that we have to make such decisions
in contested auctions, the better. This lesson, though,
will be the most difficult in our Rainbow Series, and
will require the closest attention. No other lesson will
affect your results more dramatically than this one!
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The most flexible tool in competing is the takeout
double in its myriad forms. Unfortunately, this is also
one of the most misunderstood and misapplied bids in our
arsenal. For now, let us establish GENERAL RULE #1 for
low level doubles:
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"When in doubt, assume any double of a part score
to be TAKEOUT and REMOVE it!"
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In order to understand when a double is for
takeout, we must first understand when it is for penalty.
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The SAYC-OK notes say:
Here are some guidelines as to when an X is penalty. Be wary of
doubling the opponents for penalty on the strength of Partner's
overcall.
- When the X is made late in the auction: i.e. 1S-P-2S-P-4S-X.
- When the X's partner has accurately described both his
strength and distribution.
- When either partner has XX'ed earlier.
- When either has earlier made a penalty X or a penalty pass
of a takeout X.
- When an artificial bid has been X'ed.
- When the major suit response to a preempt has been X'ed.
- In borderline cases, when the X'er is behind the original
bidder.
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For our purposes, this excerpt suggests one simple rule
for takeout doubles: "Any double of the opponent's agreed suit is for
takeout unless Doubler has trap-passed or unless Partner has
promised 2+ cards in their suit." Consider these auctions:
| Opener |
LHO |
Responder |
RHO |
1 |
Pass |
1NT |
2 |
| Dble |
--- |
--- |
--- |
______
In the first instance, the Double of 2 is for takeout
in many modern partnerships. Yes, Partner has bid 1NT, but it
was as a response to 1 and did not suggest--let alone
guarantee--a flat hand. The 1NT reply to 1 simply denies
Spade support and shows 6-9 points. 1NT Responder could be
2-5-1-5! Traditional players, however, will treat the double
as Penalty (i.e. any time both players have bid and they
intervene), so you may wish to discuss this with your partner.
| Opener |
LHO |
Responder |
RHO |
1 |
1NT |
2 |
Dble |
______
In this second auction, the double is for Penalty, since
Partner's 1NT overcall did promise a flat hand, including at
least 2 cards in the enemy suit (Hearts).
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So how does Partner "promise 2+ cards in their suit"?
One way is with a 1NT opening bid, overcall or rebid (but NOT
a 1NT response, as we saw above). Another way is via a
takeout double of another suit. To illustrate, here a Double
of 1 is Penalty because Partner's takeout Double of 1
implied 4 Spades:
| Opener |
Doubler |
Responder |
Advancer |
Explanation |
1 |
Dble |
1 |
Dble |
Penalty |
______
And, of course, the most obvious way the show more
than one card in a suit is for one of us to bid it!
| Opener |
Doubler |
Responder |
Advancer |
Explanation |
1 |
2 |
Dble |
--- |
Penalty |
| Opener |
Doubler |
Responder |
Advancer |
Explanation |
1 |
2 |
Pass |
Pass |
--- |
Dble |
--- |
--- |
--- |
Penalty. |
______
"What does `trap pass' mean?" you may ask.
______
Sometimes RHO opens our best suit, catching us with
a good hand. In such instances, when we Pass our RHO's
first mention of a suit and then double RHO when RHO rebids
that suit, this is Penalty. We also need an opening bid
for such business Double; any such Double by a passed hand
is for takeout.
| Opener |
Doubler |
Responder |
Advancer |
Explanation |
--- |
Pass |
Pass |
Pass |
--- |
1 |
Pass |
1NT |
Pass |
--- |
2 |
Dble |
--- |
--- |
Takeout. |
| Opener |
Doubler |
Responder |
Advancer |
Explanation |
1 |
Pass |
1NT |
Pass |
--- |
2 |
Dble |
--- |
--- |
Penalty. |
______
In order to have a profitable Penalty Double of such
a low-level contract, we would need to be stacked in Right
Hand Opponent's suit. Hence, such a "pass then Double"
will be penalty only if we are doubling RHO. It does not
apply if Doubling LHO's suit in the passout seat.
| Opener |
Advancer |
Responder |
Doubler |
Explanation |
1 |
Pass |
1NT |
Pass |
--- |
2 |
Pass |
Pass |
Dble |
Balancing. |
| Opener |
Overcaller |
Responder |
Advancer |
Explanation |
--- |
Pass |
Pass |
Pass |
--- |
1 |
Pass |
1NT |
Pass |
--- |
Pass |
Dble |
--- |
--- |
Balancing. |
Questions
| #1 |
A Double of Opener's suit doesn't promise 2+ cards in
the three unbid suits! Wouldn't we Double 1 with:
| Doubler |
AKQxxxx |
void |
AKx |
Axx |
...because we are too strong for a 1 overcall?
So why should 1 -Dble-1 -Dble be Penalty?
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| #2 |
Which is stronger? 4 -5 or 4 -4NT-P-5 -P-5 ? |
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