Rainbow Interactive Lesson #12: Declarer Play

Rainbow Lesson #12:
Declarer Play


Preamble

______ Consistent with Ward Rule #2 ("Behave politely, bid obnoxiously!"), Declarer's first task is to thank dummy for tabling hir hand. Try to refrain from expressing any disappointment, since this may serve to "tip your hand" and make matters worse. It would NOT be a good time to ask: "Partner, where is the hand you held during the auction?"

______ After thanking Partner and reminding ourselves to keep a straight "poker" face, our third task is to count our tricks.

Dummy
SAx
HAK10x
D AKOJ10
CKJ
Declarer
SQ
H9876
D 8653
C10764

______ In 3NT you have eight certain tricks here.

______ Your next task is the define your goal your goal or "target". At IMPs or Rubber bridge this usually involves making your contract. Only if you are playing in a sacrifice does your target change to that of holding the damage down to an amount commensurate with whatever you are sacrificing against. For example, if they can make 4H for 620, while you toil in 4S doubled, you will want to lose no more than -500.

______ At MatchPoints, your target is not quite so clear. Basically, you must aim to take enough tricks to beat the scores attained by others holding your cards. If, for example, you are in 2D and notice that 1NT is a plausible contract that will make 8 tricks for 120, you will need to make ten tricks for +130 in order to beat the many "no trumpers".

Counting

______ Your first task after thanking partner for the dummy is to count your tricks. Start with your certain tricks. Then start planning how you may be able to improve on this total.

______ As the play proceeds, count your opponents' cards in each suit. This mental exercise requires practice, but if you get into the habit of doing it on every hand, your "card sense" will improve...and will come in very handy in many endings. Watch your opponents' signals carefully for any clues that they may render. Always make careful note of their signalling methods, and ask questions wherever appropriate.

______ Bear in mind the bidding. If an opponent shows great length in one suit (as with, say, a weak 2-bid) chances are that this player's Partner will have length in any other suit. Also keep in mind the fact that any non-preemptive bid by any opponent tends to increase that players chances of holding any outstanding honour. In such cases, then, count that opponent's points as they appear. You can often locate an opponent's HCPs by inferring that they "need" this card in order to have enough for their bid.

Planning

______ Planning is integral to increasing your number of certain tricks towards your target. Vital to this process is a grounding in the odds of various plans working. Barring any bidding by the opponents, a finesse is a 50% chance. The chance of finding two cards favourably placed is (50% x 50% =) 25%.

______ Suits tend to break "off-center". If there are six outstanding cards in a suit, then, the odds are (about 2-1) in favour of a 4-2 split. About 36% of the time it will break 3-3, with 5-1 and 6-0 breaks taking up less than 2% between them.

______ With five cards outstanding, the odds favour a 3-2 split about 2-1 over a 4-1 break. "Hawaii" (i.e. 5-0) splits are rare (1%), unless you happen to my partner and we are in a critical slam--whereupon the odds zoom up to 100%.

______ With 4 cards outstanding, the percentages favour a 3-1 (50%) over a 2-2 split (40%), with a 4-0 break occurring 10% of the time.

______ 3 outstanding cards will split 2-1 about 2/3 of the time, with a 3-0 break occurring once in three times.

______ These simple percentages will prove invaluable in your planning. If, for example, you must choose between hinging your target on either a 3-3 split (36%) or a finesse (50%), take the hook! ("hook" means "finesse").

Questions

#1
Dummy
CAKQ92
Declarer
C653

In 3NT you see that Dummy
has CAKQ92 and nothing else.
Needing only four Club tricks to make our contract, how do you play this suit...

1a.
...at IMPs?
Ace, King then Queen.
Ace then finesse to the nine.
Small from both hands.

1b.
...at Matchpoints?
Ace, King then Queen.
Ace then finesse to the nine.
Small from both hands.




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