| Action |
Explanation |
| Pass |
Willing to play in 1NT. |
| Bid a suit |
Weak, with 2 or 3 4+ card suits, bid the cheaper/cheapest. |
| Redouble |
1-suited runout. Forces 2 from Opener. Responder passes (Clubs) or bids hir suit. |
So we might see:
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
Pass |
To play. |
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
Rdbl |
"Bid 2 , please, Pard." |
| Pass |
2 |
Pass |
Pass |
Weak 1-suiter with Clubs. |
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
Rdbl |
"Bid 2 , please, Pard." |
| Pass |
2 |
Pass |
2 |
Weak runout to Spades. |
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
2 |
Weak, with Diamonds and a major. |
| Pass |
2 |
Pass |
2 |
Make that Diamonds and Spades. |
Evaluation of DONT:
This method has the advantage
of simplicity. It can be explained to new partners
effortlessly. It shows two suits quickly if not
explicitly; Opener sometimes won't know what the
higher suit is.
After 1NT-Dble-2 -Dble can we risk 2 , hoping
that Partner's higher suit is Hearts? Unclear.
|
Guoba/Truscott
Perhaps the most famous rescue system over a
double of our 1NT is Guoba, known in parts of the
United States as "Truscott". This method defines
Responder's suits more exactly than DONT. Over
1NT doubled, we will see:
- Bid = Weak, bid suit and a higher touching suit
- Redouble = 1-suited runout. Opener bids 2C, then passes.
- Pass = Weak, non-touching suits or strong.
Forces a Redouble from Opener, whereupon:
- Pass shows the strong hand.
- 2
shows Clubs and Hearts, weak.
- 2
shows Diamonds and Spades, weak.
In a nutshell, Responder redoubles as a 1-suited
runout, bids the cheaper of touching suits or passes
with any other type (i.e. strong, or weak with
non-touching suits).
"Touching" means adjacent suits: the minors, the
reds, the majors or the blacks (since 3 is the next
suit above 2 ). 1NT-Dble-2 shows the reds, then.
1NT-Dble-2 , the majors. But with the black suits,
do we really need to bid 1NT-Dble-2 , forcing to 3
if that is our best fit? No. Most pairs play that
1NT-Dble-2 shows the minors or the blacks.
| Opener |
KQx |
Qxxx |
KJxx |
Ax |
| Responder |
J10xxx |
Jx |
10x |
xxxx |
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
2 |
Clubs and a black suit. |
| Pass |
2 |
Pass |
2 |
Clubs and Spades. |
Evaluation of Guoba/Truscott:
Guoba has the
advantage of always defining Responder's suits
except in the case of 1NT-Dble-2 , when Responder
shows Clubs and either Diamonds or Spades. Even
so, 1NT-Dble-2
is slightly better than the DONT
example in that Opener knows, at least, that
Responder doesn't have Hearts. In complexity,
Guoba/Truscott ranks between DONT and BidPig.
After 1NT-Dble-2 -Dble we can
risk 2 , knowing
that Partner's higher suit is Hearts.
BidPig
BidPig is based on two methods of overcalling
their 1NT
opening: DONT
and Geneva. It is an
acronym for "Bid Is DONT,
Pass Is Geneva. With a
truly weak hand, Responder acts immediately according
to DONT: Redouble as a 1-suited takeout or bid the
cheaper/cheapest of 2 or 3 suits. See above.
But what if Responder is not bereft? Responder
can Pass, forcing 1NT
Opener to Redouble if
it is passed around to hir. Because this Pass
by Responder shows
some values, Opener can penalty double any suit
that hir RHO bids.
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
Pass |
Shows some values. |
2 |
Dble |
--- |
--- |
Penalty, with Diamonds. |
Assuming the double is passed around to 1NT
Opener, s/he will Redouble. Responder can now
Pass the redouble--especially with minor suit length.
Otherwise, we might see:
| Action |
Explanation |
2 |
4+ Hearts, allowing Opener to bid 2 to ask
for a second suit. If so, Responder bids the
suit, using a Lebensohl-style 2NT relay if
weakish with a minor. If 2 Responder has 4+
Spades as well, Responder has a game-inviting
or game-forcing hand (else bid 2 here).
|
2 |
4+ Spades, allowing Opener to bid 2 to ask
for a second suit to be shown either directly
(if strong) or after a 2NT relay. If 2
Responder has 4+ Hearts as well, Responder has
a game-inviting or game-forcing hand (else bid
2 here) with longer Spades than Hearts. |
2 |
Majors, limited. Does not invite a raise. |
2 |
Spades, limited. Does not invite a raise. |
Here are some examples of BidPig opposite Partner's
15-17 point 1NT:
| Opener |
KQx |
Q10 |
KJxx |
Axxx |
| Responder |
J10 |
Jxxxx |
A10xx |
xx |
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
Pass |
4+ HCPs. |
| Pass |
Redouble |
Pass |
2 |
4+ Hearts. |
| Pass |
2 |
Pass |
2NT |
Lebensohl. |
| Pass |
3 |
Pass |
3 |
Diamonds, minimum. |
| Opener |
KQxx |
A10 |
Axx |
Axxx |
| Responder |
J10xxx |
Jxx |
10x |
xxx |
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
2 |
0-3 HCPs. |
3 |
Pass |
--- |
--- |
Opener knows not to compete here. |
| Opener |
KQxx |
A10 |
Axx |
Axxx |
| Responder |
J10xxx |
Kxx |
10x |
xxx |
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
Pass |
4+ HCPs. |
| Pass |
Redouble |
Pass |
2 |
4-5 HCPs. |
3 |
3 |
--- |
--- |
Here Opener can compete. |
| Opener |
KQxx |
A10 |
Axx |
Axxx |
| Responder |
J10xxx |
Kxx |
10 |
Kxxx |
| Advancer |
Opener |
Doubler |
Responder |
Explanation |
| --- |
1NT |
Dble |
Pass |
4+ HCPs. |
| Pass |
Redouble |
Pass |
2 |
4+ Spades. |
| Pass |
3 |
Pass |
4 |
Accepting the invitation. |
Evaluation of BidPig:
At the cost of considerable
complexity, BidPig is certainly the most elaborate
and effective rescue method examined here. It allows
the pair to not only find its fits, but permits
Opener to double any runout by RHO if Responder
passes, or compete against any late balancing moves.
| If your computer
has MIDI capacity, you have been listening to Led Zeppelin's "Stairway to Heaven". |
| | | | | | | | | | | | | | | | | | |