Colin's Bridge Lesson #1


Colin's Bridge Lesson #1



History


Centuries ago, people played a card game called "Triumph". From this developed "Whist". Eventually a rudimentary form of bridge called "auction bridge" appeared. In the early 1900s we first saw the current version of the game, called "Contract Bridge". In the 1920's, Harold Vanderbilt refined the scoring methods of this game to give us what we might recognize as the current form of the game.

In the 1930's Ely and his wife Jo Culbertson popularized the game through their exquisite promotional methods. Their match against the Simms team did for bridge what the Fischer-Spassky match in Reykjavik did for chess. In the 1950's the game benefited from the great writings of Charles Goren and, later still, from those of renown theorist Ozwald Jacoby.

While the game has suffered a slight decline since those heady days, Bridge continues to thrive due to the efforts of its millions of adherents. Bridge stands today as the ultimate card game.



The Deal


The game begins with the 52 cards being dealt out, 13 to each of the four players. It is a good idea to count your cards (to ensure that you have received 13) and then to sort them into suits for easier reading. Don't let anyone see your hand!


Examples
Board #1
North
S- 1075
H- A108
D- 52
C- Q0932






South



West



North



East
West
S- KJ
H- KQ32
D- AQJ87
C- K4
Vul: None
Dlr: West
East
S- A9843
H- J54
D- 63
C- 1065
--
Pass
Pass
1D
2H
--
Pass
Pass
--
1S
Pass!
--



South
S- Q62
H- 976
D- K1094
C- AJ4

The Auction
Beginning with the Dealer and working its way in a clockwise rotation around the table, each player has a turn to bid in the auction. No player is forced to make a bid; they may, if they choose, PASS. Another alternative to making a bid is to DOUBLE or REDOUBLE, actions which serve to "increase the stakes". If one does choose to bid, one must outbid the last current bid. One way to do so is to bid at a higher level than the last bid. For example, over 2H a bid such as 3C would qualify, but one of 1S would not. Alternatively, one may bid a higher ranked demonomination at the same level. "Denomination" refers to a suit or No Trump, with No Trump being the highest denomination and the suits ranked from Clubs (the lowest suit) up to Spades (the highest ranked suit). Thus, if the last bid--whether it was made by partner or an opponent--is 2H a bid of 2S or a bid of 2NT would be permissable, since Spades and No Trump are both higher ranked than Hearts.

The auction ends when all three other players pass on the opportunity to exceed the last bid.

The player on the side that won the auction that mentioned the final denomination first gets to be Declarer. For example, if N-S end in 3NT, the player in that partnership who bid No Trump first will be Declarer. It is Declarer who will play the hand. Hir partner will be "dummy" and, as the designation suggestions, will play no role in the decision-making aspect of the play.

The Play
Play begins with the person on Declarer's left removing a card from hir hand, laying it face down on the table and asking: "Any questions, partner?" Once partner gives the go-ahead, that card is turned face up and the play of the hand is under way. Dummy immediately tables hir hand face up for all to see. If there is a trump suit, Dummy puts hir trump cards on the right--Declarer's left.

Aces are high in bridge, deuces are low. Bridge is a game of "tricks", meaning that the players contribute one card each and then pause to see who has "won" the trick by playing the highest card. Here, "highest card" translates to the highest card in the master ("trump") suit or, if there are no trumps in this collection of 4 cards (called a "trick"), the highest card in the suit led. Whoever wins the previous trick leads to the next trick. Players must "follow suit" by playing a card in the led suit if they have one. If they don't have a card in the led suit, they may play any card they like, including a trump (if there is a trump suit on this particular hand). Trumps (if there is a trump suit) can be led at any time. The best way to keep track of how many tricks each partnership has won is to not throw the cards into a common pile but, rather, to play each card face up for all to see and, at the end of the trick, place the card face down vertically in front of you if your side has won the trick, horizontally in front of you if your side has lost it. In this way at the end of the hand one needs only count the number of tricks lying vertically in front of them to determine how many tricks their side has won. This method of keeping track of the tricks will also help retrace the play in case there are any disputes later.

The two players facing each other are partners, and are identified by the four directions of the compass. East and West ("E-W"), then, are pitted against the pair of North and South ("N-S"). Because it is the number of tricks taken by the partnership which counts, it does not matter to the final trick count which of the two partners has taken any particular trick.


1NT
Pass
Pass
Pass
3NT
--
Pass
--
Oddly enough, this is the most common auction in bridge. But why would the 1NT bidder's (i.e. "Opener's") partner (i.e. "Responder") outbid hir own partner? This makes no sense at first glance. Could you imagine going to an auction and having, say, your own spouse outbid you? Grounds for divorce!

The answer to this mystery lies in bridge's unique method of scoring...
The Scoring

Suit
Designation
1st Trick
Other Tricks
Game
Clubs
Minor suit
20
20
5C
Diamonds
Minor suit
20
20
5D
Hearts
Major suit
30
30
4H
Spades
Major suit
30
30
4S
No Trump
No trump suit
40
30
3NT

In duplicate bridge scoring, there are bonuses awarded to any pair which makes its contract. Each trick earns the successful pair a "trick score" of 20 points (if trumps are a minor, Clubs or Diamonds), 30 points (if trump is a major, Hearts or Spades), or, in the case of No Trump, 40 points for the first trick and 30 points for each subsequent trick. If the Declaring side has bid enough to garner 100 trick score points in one hand they are awarded a "game" bonus. For example, if the partnership bids 5C and makes their contract, they are awarded (20 x 5) 100 points plus a game bonus (plus 20 tricks for any "overtrick" garnered by making more than was required). In addition, the pair earns a "game bonus" (of 300 or 500). If, on the other hand, the pair bids only 4C but makes 5, they do not get the game bonus. A pair must bid and make such a game-level contract in order to qualify for this game bonus.

Similarly, a pair can qualify for a Small Slam bonus by bidding and making a 6-level contract. This Small Slam bonus comes in addition to the game bonus. It amounts to 500 points if not vulnerable, 750 points if vulnerable. For example, 6D making 12 tricks not vulnerable would be worth (20 x 6) + 300 + 500 = 920 points. Making 6NT vulnerable would earn you 40 for the first trick in No Trump, 30 each for the remaining five, 500 for the vulnerable game bonus and 750 for the slam bonus, for a total of 1440 points.

Bidding at the 7-level and making all 13 tricks earns you the Grand Slam bonus of 1000 (if not vulnerable) or 1500 (if vulnerable). This comes instead of the Small Slam bonus but in addition to the game bonus and trick score. Hence, bidding and making 7D not vulnerable would garner you (20 x 7) + 300 + 1000 for a grand total of 1470. Bidding and making 7NT vulnerable would give you 40 for the first trick (in No Trump), 6 x 30 for the rest of the tricks, 500 for the game bonus and 1500, for a massive 2220 points.

Hands played below the game level are called "part scores". The bonus for part scores is only 50, regardless of vulnerability. Bidding and making 2NT would get you 120 points (40 for the first trick in No Trump, 30 for the second trick, plus 50 for making a part score) whether you are vulnerable or not.

Bonus Type
Not Vulnerable
Vulnerable
Part Score
50
50
Game
300
500
Small Slam
500
750
Grand Slam
1000
1500

Doubles and Redoubles
At any turn, a player can "double" the last bid--if made by an opponent--so as to increase the penalty for their failure to fulfil this contract. These penalties increase from 50 (if the opponents were not "vulnerable") or 100 (if the opponents are vulnerable) to the following, depending upon how many tricks (called "undertricks") by which the contract fails (or "goes down"):

Undertricks
Not Vulnerable
Vulnerable
1
100
200
2
300
500
3
500
800
Each subsequent
300
300

If the opponents succeed in making such a doubled contract, they will receive a 50 point "completion" bonus, and the "trick score" is doubled. Bearing in mind that this trick score counts towards game, a contract such as 2S, if doubled, will be enough to make game, since (30 x 2) doubled is 120! Hence, we must be cautious about "doubling the opponents into game" if we cannot defeat their contract.

Should the opponents redouble and be defeated, the penalty scores (see above) are doubled. Down 2, not vulnerable, redoubled would be (300 x 2) 600 points, then.

If a redoubled contract is successive, though, the declaring side wins a 100 point "completion bonus" for hir side, and the trick score is multiplied by FOUR. Hence, the trick score for 1H doubled and redoubled is (30 x 2 x 2 or, if you prefer, 30 x 4) 120--enough for game!

Should any doubled contract make more than necessary, these "overtricks" will be worth 100 (not vulnerable) or 200 (vulnerable) points each. Redoubled overtricks are worth 200 (not vulnerable) or 400 (vulnerable) points each. For example, 1D doubled and redoubled, making 2, is worth (20 x 4) 80 points, plus 100 for the completion bonus, 50 for the part score bonus and either 100 (if not vulnerable) or 200 (vulnerable) for the redoubled overtrick. Hence, Declarer would make either 330 (not vulnerable) or 430 (vulnerable) for 1D, redoubled, making 2.

Here are scoring tables of all the scores possible:

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
1C/1D
1
70
140
230
70
140
230
1C/1D
2
90
240
430
90
340
630
1C/1D
3
110
340
630
110
540
1030
1C/1D
4
130
440
830
130
740
1430
1C/1D
5
150
540
1030
150
940
1830
1C/1D
6
170
640
1230
170
1140
2230
1C/1D
7
190
740
1430
190
1340
2630

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
1H/1S
1
80
160
520
80
160
720
1H/1S
2
110
260
720
110
360
1120
1H/1S
3
140
360
920
140
560
1520
1H/1S
4
170
460
1120
170
760
1920
1H/1S
5
200
560
1220
200
960
2320
1H/1S
6
230
660
1520
230
1160
2720
1H/1S
7
260
760
1720
260
1360
3120

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
1NT
1
90
180
560
90
180
760
1NT
2
120
280
760
120
380
1160
1NT
3
150
380
960
150
580
1560
1NT
4
180
480
1160
180
780
1960
1NT
5
210
580
1260
210
980
2360
1NT
6
240
680
1560
240
1180
2760
1NT
7
270
780
1760
270
1380
3160

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
2C/2D
2
90
180
560
90
180
760
2C/2D
3
110
280
760
110
380
1160
2C/2D
4
130
380
960
130
580
1560
2C/2D
5
150
480
1160
150
780
1960
2C/2D
6
170
580
1360
170
980
2360
2C/2D
7
190
680
1560
190
1180
2760

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
2H/2S
2
110
470
640
110
670
840
2H/2S
3
140
570
840
140
870
1240
2H/2S
4
170
670
1040
170
1070
1640
2H/2S
5
200
770
1240
200
1270
2040
2H/2S
6
230
870
1440
230
1470
2440
2H/2S
7
260
970
1640
260
1670
2840

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
2NT
2
120
490
680
120
690
880
2NT
3
150
590
880
150
890
1280
2NT
4
180
690
1080
180
1090
1680
2NT
5
210
790
1280
210
1290
2080
2NT
6
240
890
1480
240
1490
2480
2NT
7
270
990
1680
270
1690
2880

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
3C/3D
3
110
470
640
110
670
840
3C/3D
4
130
570
840
130
870
1240
3C/3D
5
150
670
1040
150
1070
1640
3C/3D
6
170
770
1240
170
1270
2040
3C/3D
7
190
870
1440
190
1470
2440

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
3H/3S
3
140
530
760
140
730
960
3H/3S
4
170
630
960
170
930
1360
3H/3S
5
200
730
1160
200
1130
1760
3H/3S
6
230
830
1360
230
1330
2160
3H/3S
7
260
930
1560
260
1530
2560

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
3NT
3
400
550
800
600
750
1280
3NT
4
430
650
1000
630
950
1680
3NT
5
460
750
1200
660
1150
2080
3NT
6
490
850
1400
690
1350
2480
3NT
7
520
950
1600
720
1550
2880

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
4C/4D
4
130
510
720
130
710
920
4C/4D
5
150
610
920
150
910
1320
4C/4D
6
170
710
1120
170
1110
1720
4C/4D
7
190
810
1320
190
1310
2120

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
4H/4S
4
420
590
880
620
790
1080
4H/4S
5
450
690
1080
650
990
1480
4H/4S
6
480
790
1280
680
1190
1880
4H/4S
7
510
890
1480
710
1390
2280

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
4NT
4
430
610
920
630
810
1120
4NT
5
460
710
1120
660
1010
1520
4NT
6
490
810
1320
690
1210
1920
4NT
7
520
910
1520
720
1410
2320

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
5C/5D
5
400
550
800
600
750
1000
5C/5D
6
420
650
1000
620
950
1400
5C/5D
7
440
750
1200
640
1150
1800

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
5H/5S
5
450
650
800
650
850
1200
5H/5S
6
480
750
1000
680
1050
1600
5H/5S
7
510
850
1200
710
1250
2000

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
5NT
5
460
670
1040
660
870
1240
5NT
6
490
770
1240
690
1070
1640
5NT
7
520
870
1440
720
1270
2040

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
6C/6D
6
920
1090
1380
1370
1540
1830
6C/6D
7
940
1190
1580
1390
1740
2230

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
6H/6S
6
980
1210
1620
1430
1660
2070
6H/6S
7
1010
1310
1820
1460
1860
2470

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
6NT
6
990
1230
1660
1440
1680
2110
6NT
7
1020
1330
1860
1470
1880
2510

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
7C/7D
7
1440
1630
1960
2140
2330
2660

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
7H/7S
7
1510
1770
2240
2210
2470
2940

Contract
Made
Not Vulnerable
Doubled, Not Vul.
Redoubled, Not Vul.
Vulnerable
Doubled, Vulnerable
Redoubled, Vulnerable
7NT
7
1520
1790
2280
2220
2490
2980


Overtricks

Made
Not Vulnerable
Doubled
Redoubled
Vulnerable
Doubled
Redoubled
+1
Trick Score
100
200
Trick Score
200
400
+2
Trick Score X 2
200
400
Trick Score X 2
400
800
+3
Trick Score X 3
300
600
Trick Score X 3
600
1200
+4
Trick Score X 4
400
800
Trick Score X 4
800
1600
+5
Trick Score X 5
500
1000
Trick Score X 5
1000
2000
+6
Trick Score X 6
600
1200
Trick Score X 6
1200
2400

"Trick Score" = 20 for minors, 30 for major suit or No Trump contracts.



Undertricks

Down
Not Vulnerable
Doubled
Redoubled
Vulnerable
Doubled
Redoubled
1
50
100
200
100
200
400
2
100
300
600
200
500
1000
3
150
500
1000
300
800
1600
4
200
800
1600
400
1100
2200
5
250
1100
2200
500
1400
2800
6
300
1400
2800
600
1700
3400
7
350
1700
3400
700
2000
4000
8
400
2000
4000
800
2300
4600
9
450
2300
4600
900
2600
5200
10
500
2600
5200
1000
2900
5800
11
550
2600
5200
1100
3200
6200
12
600
2900
5800
1200
3500
7000
13
650
3200
6400
1300
3800
7600





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