Maximum Flexibility


Glossary of Terms


	Many of the following terms are not universally 
recognized, but are growing in popularity.  You may not 
learn to PLAY like a bridgeplayer here, but you'll learn 
to TALK like one! :)) 

Beaver  - Redouble.  (see also RECHARGE, REWIND).  An
          expression borrowed from Backgammon.  When
          the redouble is for takeout, it is called an 
         "SOS" Beaver.  When the redouble is for
          penalty it may be one of FOUR types:
				
  a)  The Doubt Beaver - We have bid a shaky contract (often
	3NT) which is doubled.  A redouble here expresses
	interest in running out (usually to a minor) if
	partner is not THOROUGHLY confident of making.

  b)  The Bluff Beaver - At MPs, a redouble of a contract
	you KNOW is going for a telephone number, in the
	hope that an opponent (who may have passed slowly,
	denoting reluctance to defend) will run.

  c)  The InTurn Beaver - A straight penalty redouble of a 
        contract that you are very confident of making.

  d)  The OutTurn Beaver - A cross between the InTurn and 
	Bluff redoubles, the OutTurn suggests that you are
	not 100% sure of making, but want to give the enemy 
        one more chance to run (where they'll be slaughtered).

Cardrack  - As a verb:  to win at rubber bridge because of
             being dealt very good cards.

          - As a noun:  an individual who tends to hold
             very good cards (especially at rubber bridge).

Case      - The sole remaining card in a suit, as in
           "You had the 13th Heart!?  I thought HE
            had the case Heart!"  A poker term.

Compression  - An error which results in "compressing" a
               healthy number of easy tricks down to a much
               lower number of tricks actually taken.

Dead      - Small, irrelevant cards.  "Puppies".  Also, any
            inaccessible (i.e. entryless) hand.

Float     - To pass out, as in "1S-Float". (See also SWISH)

Forcing Defence  - Forcing declarer to ruff, thereby shortening
                   hir trumps.  (See also PUMP and TAP)

Grosvenor Gambit - An opportunity to MAKE an unmakeable contract
                   presented by the defence and declined by
                   an overly suspicious Declarer.

Hook      - Finesse.  Used as a verb or a noun.

Locked    - Stranded in one hand.  "Dummy locked" and
           "board locked" mean stranded on Dummy.  "Hand
            locked" means Declarer is trapped in hir hand.

Pump      - To force declarer to ruff, shortening hir
            trump length.  (See also TAP and FORCING GAME)

Puppies   - Small, insignifant cards.
	                    
Recharge  - Redouble.

Rewind    - Redouble.

Sominex Coup - Playing so slow that the opponents fall asleep.

Swish     - To pass out, as in "The auction went 1D-swish."

Tap       - To force declarer to ruff, shortening hir trump
            length.  (See also FORCING DEFENCE and PUMP)


    ---------------  Rainbow Expressions  ---------------

     The following expressions arose from the Rainbow,
Kaleidoscope and Spectrum courses or from the Firesides.

2HARD  - 2 Honours Are Rarely Doubleton.  The Rainbow
         expression for the Principle of Restricted
         Choice.

Brough Rule  - "3S is more pre-emptive than 4S."

Cripple Creek Coup  - Passing with a weakish hand and
                      a massive fit for Partner's suit,
                      sacrificing only if and when the
                      opponents are able to find game.

DOSES  - Desperate?  Be Optimistic.  "Safe?"  Be
         Extremely Suspicious.

DROOL  - David's Rule Of Offside Length.  If the
         opponents are silent throughout in a
         a part score or, perhaps, a game contract
         play the opponent behind our length for
         length in that suit.

FFSS  - First Forces, Second Suggests.  After making a 
        2-over-1 response any 3-level raise of
        Opener's first bid suit (e.g. 1S:2C:any:3S)
        is a game force in SAYC/SARC;  any raise of 
        Opener's second bid suit (e.g. 1S:2C:2H:3H) 
        invites game.

Hemmingway Pre-Empt - A pre-empt so light that its only 
                      purpose would seem to be to keep 
                      PARTNER out of the auction.  
                     "Ask not for whom Partner pre-empts;
                      s/he pre-empts THEE!"  :)

Inverted Hesitations  - Pausing when you have nothing to
                        think about so as to "cover your 
                        tracks" if the day should ever
                        come when you do!  :)
                        A good way to meet Directors and
                        people on Appeals Committees. :)
                        There are better ways to make
                        friends, though. :)

Kenny Coup  - Showing strength in order to dissuade the 
              opponents from doubling or bidding over our
              ultimate contract.

Killdeer Coup  - Bidding something less than our intended
                 contract so as to appear reluctant when 
                 we do bid our final contract so that the
                 opponents may not be inclined to bid on.

LENT      - Law Of Enthusiastic No Trumps.  If the opponents
            "climb all over themselves" to bid No Trump 
            after we overcall, we try to surprise them by
            leading some suit OTHER than the one we bid.

LOTUS     - The tendency to use 2-suited overcalls such
            Michaels and the Unusual 2NT ONLY when the
            LOWER ranked suit is AT LEAST as strong as
            the higher ranked suit.  LOTUS = "Lower Of
            Two Usually Stronger".

Maxi-Flex - Maximum Flexibility:  the tendency, when
            faced with 2 or more equally attractive
            choices, to prefer the CHEAPER/CHEAPEST
            such option, so as to leave Partner the
            most room for correction as necessary.

moogal    - A yarborough, useless or "cleavis" hand.

OWES      - Odd Weak, Even Stronger.  Pre-empts in the odd
           (1st and 3rd) seats tend to be weaker than
            the corresponding even (2nd and 4th) seats.

ROLANDS   - Rule Of Length AND Strength.  Some will
            add their length to their number of "top 3"
            honours and pre-empt to that level.  So with
            S-KQxxxx (6 + 2) they will open at the
            8-trick level of 2S.  With S-KJ109xx (6 + 1)
            they would pass.

T.I.T.    - Texas Idiot Transfer.  Bidding over their
            game (e.g. 1H-P-4H-4S) as a reflex action.


    ----------------  Local Expressions  ----------------

     These are local expressions which may be unfamiliar
to non-Manitobans.

52 Pickup - Any 5-3-3-2 type hand.  A "Spade-Diamond
            Pickup", then, would be 5-3-2-3, the 
           "Spade-Diamond" clarifying the 5- and 
            2-card suits respectively.  

Camel     - Any 4-4-3-2 type, the two four-carders being
            the "humps" of the camel.  A pointed camel,
            then, would have 4-4 in the pointed suits
           (i.e. Diamonds and Spades), 3-2 in the others.

Carted    - Beaten badly, as in "We got carted away..."

Cleavis   - Useless.  Often used to describe a yarborough.

COUP Dummy    - A profoundly disappointing dummy.
                COUP = "Change Of Underwear, Please"

CounterGrease - A reversal of fortune from bad to good.
                Alternatively, a safety play.
               (see also COUNTERSLIME)

CounterSlime  - A reversal of fortune from bad to good.
                Alternatively, a safety play.
               (see also COUNTERGREASE)

Dealt-In  - Given.  Easy.  10 "dealt-in" tricks would
            be ten TOP tricks.

Express   - Any 4-3-3-3 type distribution.  "Express Clubs"
            would refer to a 3-3-3-4 hand.  "Riding the
            Diamond Express" would refer to a 3-3-4-3
            distribution.

Gamble Gambit - Losing one's mind EARLY in a match in order
                to lull the opponents into a false sense
                of security.  Named after Bill Gamble, a
                Winnipeg legend (now living in Vancouver).

Grease     - Luck.  (See also SLIME)

GreaseBall - A very lucky individual.  (See also GREASEPIT)

GreasePit  - A very lucky individual.  (See also GREASEBALL)

Narvy Dummy - A dummy tabled that is at least two full Aces
              stronger than could be expected.  True Narvy
              dummies have PASSed throughout the auction.

NTR       - No Thought Required.  An easy bid or play.

POS       - Piece of...Sewage.  A very bad hand.

ROFA      - Polite interpretation:  Regardless OF Anything.
                      
Slime     - Luck.  (See also GREASE)

Stripper  - AKQ of a suit, as in "I have stripper-5th"
            when we hold AKQxx.

Surprise  - Abusing a convention, especially when the
            bidder's hand is most likely to be dummy.
            While a normal Flannery 2D opening bid shows
            4 Spades and 5 Hearts (11-15 HCPs), for
            example, a Surprise Flannery 2D might have
            5-6 in the majors.  The name derives from
            the inevitable look on Declarer's face.
            Unlike other conventional understandings,
            Surprise bids are NOT discussed with partner
            beforehand because, well, that would ruin
            the surprise!


    -------------  Internet Abbreviations  --------------

     B = I am Back
   BRB = I will Be Right Back
   BTW = By The Way
   F2F = Face-To-Face bridge (as opposed to online play)
  FWIW = For What It's Worth
   GLP = Good Luck, Partner
  IMHO = In My Humble Opinion
   LOL = Laugh(ing) Out Loud (previously "Little Old Lady")
   NTR = No Thought Required
   TUP = Thank You, Partner
   TYP = Thank You, Partner
  IIRC = If I Recall Correctly
  WTP? = What's The Problem?


General Rules of SAYC Bidding
Fit Inspired Bids - "FIBs"
Doubles
Cuebids
IMPs Versus MatchPoints
Lebensohl
Hand Evaluation
Defensive Signals
Jacoby Transfers
Pre-Empts
Jacoby 2NT Response to 1H or 1S
Michaels Cuebids
3 Types of Responding Hands
Percentages in Bridge
Roman Key Card Blackwood
BROZEL over their 1NT
4th Suit Force
Maximum Flexibility
Glossary of Terms
Colin's Rules of Bridge
Impossible Bids
The Four Point Principle
The Macheide
Four Suit Transfers
BEPODU (for experts only)
Heart'nSohl (for intermediates)




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