| Overcaller |
AK109xx |
x |
AQx |
AJ10 |
Over 1H by RHO we can make a takeout double and
risk hearing Partner jump in any new suit. But what if
RHO has opened a minor and Partner leaps off to 3H or 4H?
Now we may be in trouble. But if we forego the double
and overcall 1S (8-16 points) we run the very real risk
of missing a game. A jump to 2S would be worse, since
that is a weak jump overcall. What we need is a way to
show our strong hand without risking a jump in Hearts
from Partner. This is the benefit of using a strong and
forcing "Dynamic" 1NT overcall for this purpose.
But what is the cost? Well, a natural 15-18 HCP
overcall is lost. Given the number of times that 1NT
will cost us -500 or more, this "loss" may be illusory.
Still, we need a way to handle a flat 15-18 HCP hand
when we do happen to hold one. This, too, is not a
problem: we double. Now, at least, if Partner starts
leaping off in a suit we will have 2-5 cards there and
significant compensating values. If Partner bids a
suit without jumping, we can pass if in the 15-17 point
range (since 17 + 8 < 26) and rebid in No Trump with
18+ (1NT with 18-20 HCPs, jumping to 2NT in some cases
with 21-22 HCPs).
A Dynamic 1NT overcall, then, is a strong, unlimited
hand, forcing for one round. But is it always a 1-suiter?
Answer: No. Occasionally it will be a very strong flat
hand (23+ HCPs, usually) with solid guards in the enemy
suit. It can also be a 2-suiter--especially if these
two suits cannot be described using a 2-suited overcall.
| Overcaller |
AK109x |
x |
AKQxx |
AQ |
Over 1H we might go with 2H, a Michaels overcall,
but what if RHO has opened 1C? Again, a double might
fetch 4H from Partner (ugh!) so we might go with a
Dynamic 1NT overcall here.
In response to a Dynamic 1NT Advancer bids:
- 2C = 0-5 HCPs that do not qualify for 2H or 2S (below).
- 2D = 6+ HCPs, positive, but does NOT promise a rebid.
- 2H = 0-5 HCPs, 5+ Hearts, 0-1 Spade.
- 2S = 0-5 HCPs, 5+ Spades, 0-1 Heart.
- 2NT = 6-8 HCPs, flattish, with a guard in their suit.
- 3C = 0-5 HCPs, 6+ Clubs, 0-2 in both majors.
- 3D = 0-5 HCPs, 6+ Diamonds, 0-2 in both majors.
Dynamic 1NT overcaller can now forcing with a jump
rebid or a cuebid. Simple suit rebids by Dynamic 1NT
Overcaller are not forcing. 2NT is forcing only if
Advancer has just bid 2D (6+ HCPs).
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
Pass |
2 |
0-5 HCPs, denying hand for 2H or 2S. |
| Pass |
2 |
--- |
--- |
Game forcing. |
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
Pass |
2 |
6+ HCPs, denying hand for 2NT. |
| Pass |
3 |
--- |
--- |
Game forcing. |
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
Pass |
2 |
6+ HCPs, denying hand for 2NT. |
| Pass |
2 |
--- |
--- |
Natural, non-forcing. |
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
Pass |
2 |
0-5 HCPs, denying hand for 2H or 2S. |
| Pass |
2NT |
--- |
--- |
Natural, non-forcing. 23-24 HCPs, flat. |
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
Pass |
2 |
6+ HCPs, denying hand for 2NT. |
| Pass |
2NT |
--- |
--- |
Natural, Game Forcing (23 + 6 > 26). |
If Responder intervenes with a raise, doubles by
Advancer are Responsive, suggesting 6+ points and, usually,
2+ cards in all the unbid suits. Free bids are natural
and non-forcing, suggesting 6-8 HCPs.
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
2 |
2 |
Natural, 6-8 HCPs, not forcing. |
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
2 |
Dble |
Responsive, 6+ HCPs. |
If Responder interferes with a new suit bid, doubles
are Penalty. Advancer uses the cheapest suit bid as
Fishbein (similar to a Responsive Double), promising 6-8
points and 2+ cards in the two unbid suits. Other free
bids are natural and non-forcing, in the 6-8 HCP range.
Cuebids or jump suit bids by either Dynamic 1NT Overcaller
or Advancer force game.
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
2 |
Dble |
Penalty. |
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
2 |
2 |
Fishbein. 6-8 HCPs, 2+ in each unbid. |
| RHO |
You |
LHO |
Pard |
Comments |
1 |
1NT |
2 |
2 |
5+ Spades. 6-8 HCPs. Not forcing. |
Because a jump suit bid in the passout seat is
strong (albeit not forcing) Dynamic 1NT overcalls are
in effect only in direct seat.
| RHO |
You |
LHO |
Pard |
Comments |
1 |
Pass |
Pass |
2 |
17-19 HCPs, 5+ Spades. Not forcing. |
| RHO |
You |
LHO |
Pard |
Comments |
1 |
Pass |
Pass |
1NT |
10-15 HCPs, flat. Not forcing. |
The most dramatic effect of playing a Dynamic 1NT
Overcall--aside from missing those -500s in 1NT when it
is Responder who has most of the outstanding strength--is
that our takeout doubles are less often "off shape".
| If your computer
has MIDI capacity, you have been listening to Led Zeppelin's "Stairway to Heaven". |
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