Fireside Tuesday Night IMPs League


Fireside Tuesday Night IMPs League
Round #4



    We have a new leader!  While Teams HelenT and Moogal were
slugging it out to a 31-28 IMP cliffhanger Team Toddy sneaked
into the lead with a huge win over the beleagured Team Marlyse.
Team Elvee stayed within range of the leaders with a convincing
win over Team Fredw3.  Note that our 30 VP scale is meant for
7-8 board Swiss matches.  Since we play 16 boards we divide the
IMP difference by 2 (discarding any remainder) before consulting
the VP scale.  The scores from this week were:

               Moogal's Marauders   31  IMPs   11 VPs 
               HelenT's Horde       28  IMPs    9 VPs
  
               Toddy's Troops       63  IMPs   19 VPs
               Marlyse's Minions    13  IMPs    1 VP

               Elvee's Elves        61  IMPs   16 VPs
               Fredw3's Foursome    32  IMPs    4 VPs

     With only one regular "season" game left, this leaves 
the current standings at:

               Toddy's Troops     +106  IMPs   60 VPs
               Moogal's Marauders + 88  IMPs   57 VPs
               HelenT's Horde     + 96  IMPs   54 VPs
               Elvee's Elves      + 25  IMPs   44 VPs
               Fredw3's Foursome  - 81  IMPs   23 VPs
               Marlyse's Minions  -234  IMPs    2 VPs

     Looks like we'll have an exciting finish this coming
Tuesday night, with four teams still in contention for
first place!  If the season were to have ended here we'd
have seen Toddy's Troops, augmented by Elvee's Elvees 
and Marlyse's Minions, take on Moogal's Marauders aided
by HelenT's Horde and Fredw3's Foursome, with a 3 IMP
(i.e. the difference in their VP totals) carryover for
Team Toddy.  So everyone has a vested interest in what
transpires this coming week.  Should be fun! :)

================  Moogal versus HelenT  ====================

IMPs      north           Board 12
Dlr: West Merrygal
Vul: N-S  S KJT7543       west     north    east     south
          H 9             Strider  merrygal Bliss    HelenT
          D 95
          C Q85           1H       3S       4H       4S
    west         east     X        pass     5H       (all pass)
    Strider      Bliss
    S A2         S        Opening Lead: S4
    H AQJT3      H 8652   Result: +7
    D AJ82       D KQT7   Score: -510  
    C T3         C AKJ76  IMPs:  11.00
          south
          HelenT
          S Q986         1  2  3  4  5
          H K74       W  2  T-C3  3  A
          D 643       N S4  9  5 S3 S5
          C 942       E H2-H5  A-H8-H6
                      S  6  4  2  7  K

     North's brave 3S pre-empt at both tables set the stage
for some fireworks.  Bliss is confronted with a choice 
between an underbid of 4H and a perhaps slight overbid of 
4S, suggesting slam.  What Principle do we use when we need
to know how many tricks we can make on any given hand?  Why,
the Four Point Principle, of course!  We take the number of
HCPs that Partner has promised, divide by 4, and mentally
place that many "dream cards" of our choice into Partner's
hand.  Bliss should "give" Strider H-AKxxx and D-Ace here.
With those three "goodies" 6H will be an excellent contract,
failing only if Hearts are 3-1 (50%) or 4-0 (10%) AND the
Clubs don't get established (at worst a 50% finesse).  Hence,
6H should have no worse than a (50 + 10 divided by 2) 30%
chance of failing.  This 70% or greater chance of success is
MORE than enough for a 6H contract to make.

     The fly in the ointment is that one or more of West's
goodies might be wasted opposite East's Spade void.  Still,
East should INVITE slam, at least, with 4S here.  Having
bid only 4H, East should take advantage of the opportunity
that 4S presents and invite slam with a cuebid of 5C.  This
MIGHT get Stryder, with his 16 HCPs and two doubletons, to
bid 6H.  As South, with few if any defensive prospects, we
might pass 4H here, concealing our fit.  4S had the effect
of revealing East's Spade shortness to Stryder.

            -------------------------------------------

       west     north    east     south
       Patricia moogal   Rcoop    etsand

       1H       3S       4S       pass
       5H       pass     6H       (all pass)

     RCoop's 4S cuebid is my choice, but once Patricia 
turns down this general slam try I would have passed
5H as East.  Invite issued and declined.  Case closed.
With 16 HCPs, nice trumps, pure values in Spades (Ace)
and two doubletons, I would have cuebid 5D as West,
accepting the invitation, and insisted on a 6H slam.
West has PLENTY of extras here.

================  Toddy versus Marlyse  ====================

IMPs      north           IMP Board 6
Dlr: East toddy
Vul: E-W  S 2             west    north east   south
          H Q974          obraven toddy paul_2 judydee
          D J8764
          C 876                         1C     1NT
west            east      2S      pass  pass   X
obraven         paul_2    pass    3H    pass   pass
S AQJ954        S KT      3S      pass  pass   X
H T63           H AJ85   (all pass)
D QT5           D K3
C 4             C J9532   Opening Lead: H4
          south           Result: -1
          judydee         Score:  200  
          S 8763          IMPs:   8.00
          H K2
          D A92      1  2  3  4  5  6  7  8  9 10 11 12 13
          C AKQT  W  3  4 S4-S5  J-HT-H6  A-D5 S9-DQ-SQ-DT
                  N H4  6  7  2 D4  7  9 HQ  6  8  7 D8  J
                  E  5  2  3  K-ST  8  J HA  K  5  3 C9 CJ
                  S  K-CA-CK  3  6  2 S7-S8  A-CQ  2 CT  9

     It seems the wrong side is doubling here.  As West, 
we might take the opportunity to double off 1NT for 
penalty, looking at 5-6 Spade tricks and a likely Diamond
trick.  2S should show a weaker hand;  it is a rare case
where a free bid by an unpassed Responder is NOT forcing
(4-7 points, typically).  Having told my story with 1NT,
I would pass both 2S and 3S as South.  In response to the
double of 2S, I might prefer 3D to 3H as North:  my longer
suit rather than the 4-card major (at IMPs, at least).
Doubling 3S was a "hearing aid" call (i.e. in case Partner
missed South's 1NT overcall). :)

     After the Heart lead and two Clubs West should wrap 
up 9 or 10 tricks.  Before drawing trumps we should play 
a Diamond, driving out the Ace, before ruffing our third 
Diamond.  Later, we can draw trumps and finesse a Heart
(if we dare) for an overtrick.

=================  Elvee versus Fredw3  ====================

IMPs      north         IMP Board 4
Dlr: West andre55
Vul: Both S J82         west  north    east  south
          H 3           jkh   andre55  jbot  DeniseB
          D Q632
          C 97654       pass  pass     1C!   2C
west            east    pass  2S       2NT   3S
jkh             jbot    4D    pass     pass  4S
S 93            S AKT   pass  pass     X    (all pass)
H QT5           H K876
D JT875         D K9    Opening Lead: SA
C T83           C KQJ2  Result: -4
          south         Score: -1100  
          DeniseB       IMPs: -14.00
          S Q7654
          H AJ942   1  2  3  4  5  6  7  8  9 10 11 12 13
          D A4   W  3  9 D8  5  7  3  5  T-DJ  Q-DT C8  T
          C A    N  2  8  J-D2  Q  4  3 C5  3 D6 C6 C7  9
                 E SA-SK-ST  9  K-C2  6  7 CK  8 CQ K  CJ
                 S  4  5  6  A-D4  A-HA-H2 S7-H4 SQ-H9 HJ

     South has a 6 "born" loser hand.  Game will require
3 cover cards from Partner.  With such a hand, we would
expect that North might at least invite game with 3S 
rather than a mere 2S.  Having escaped serious harm in
3S, South pressed her luck one time too many with another
"hearing aid" call:  4S.  Given that only the opponents
have shown any strength so far we might say that South
"went through a stop sign" with predictable results:  
minus 1100 ("sticks and wheels").

     To make matters even worse, JBot found the killing
trump lead, prevent any Heart ruffs by Declarer.  This
is the Principle of Reluctant Choice in action:  "When
one opponent makes a tepid choice between their partner's
two or three suits, lead trumps to prevent ruffs."

=============================================================

     See you all next week!

Colin

P.S.  Check out our SAYC test at:

        http://www.firesides.net/sayctest.htm



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