Fireside Tuesday Night IMPs League


Fireside Tuesday Night IMPs League
Round #2



     Tuesday, June 4th, 2002, saw the second installment in
our ongoing Fireside IMPs League.  Again we had two 20-0
and an 18-2 VP slaughter, this one unmitigated by a scoring
error.  Gee, hasn't this group ever heard of taking prisoners? :)
When the smoke finally cleared and the bodies were carted off
we saw the carnage:

        Team Name           IMPs   VPs   Team Name 

        Moogal's Marauders  68-11  20-0  Marlyse's Minions
        Helen's Horde       44-23  18-2  Fredw3's Foursome    
        Toddy's Troops      62-11  20-0  Elvee's Elves

     This leaves the standings at:

           Team Name             VPs   IMPs

           Moogal's Marauders    38    + 78
           Helen's Horde         31    + 26
           Toddy's Troops        27    + 46
           Elvee's Elves         20    +  3
           Fredw3's Foursome      4    - 42
           Marlyse's Minions      0    -111

    So far, it's shaping up to be a 4-horse race but both
of the stragglers have added some punch to their line-up
and will be pushing for the wire as we head into the back
stretch.  Lots of play left!

============================================================

    "Say, what?  5S made FIVE at one table while 3S was 
DOWN ONE at the other?" 

     Yup.  Check out this decisive hand from the 
HelenT-Fredw3 match: 

IMPs       north          IMP Board 3
Dlr: South merrygal
Vul: E-W   S 983          west    north    east    south
           H AQ94         Docvera Merrygal DeniseB Nottop
           D Q
           C KT742                                 pass
west             east     3D      pass    3S  (all pass)
docvera          DeniseB
S Q5             S AJT72  Opening Lead: D9
H T2             H J      Result: -1
D KJT876432      D A5     Score: 100,  IMPs:  13.00
C                C AJ853  Playing time: 7:26
          south
          nottop
          S K64       1  2  3  4  5  6  7  8  9 10 11 12 13
          H K87653 W  2 H2 S5-SQ HT D3 D4 D6 D7 D8 DT DJ  K
          D 9      N  Q  2  4  3  7  A-CK-CT  9  8  9 H4 HQ
          C Q96    E  A-CA-C3  2  5  J  8  J S7-SA-SJ-ST-D5
                   S D9  6  9  K-CQ-H6 H3 S4-HK  6 H5 H7 H8

    3S is forcing here:  a new suit by an unpassed hand.
West should raise to 4S or, perhaps, rebid 4D, leading
to game in one of the two pointed suits.

    Seeing solid Diamonds, East should now keep her 
outside suit controls (e.g. C-Ace) and DRAW TRUMPS in 
order to enjoy her long Diamonds.  And how do we play
ANY suit?  Why, small towards big, of course!  And if
we have big ones in both hands?  Why, LONG towards
SHORT first.  Wanna see how it's done?  Sure:

IMPs       north         IMP Board 3
Dlr: South Pama
Vul: E-W   S 983         west     north east  south
           H AQ94        Patricia PamA  RCoop DavidRG
           D Q
           C KT742                            2H
west             east    3D       4H    4S    pass
Patricia         RCoop   pass     5H    5S (all pass)
S Q5             S AJT72
H T2             H J     Opening Lead: D9
D KJT876432      D A5    Result: +5
C                C AJ853 Score: -650,  IMPs: -13.00
          south          
          DavidRG
          S K64             1  2  3  4  5  6  7  8
          H K87653       W  2  Q-S5  2  T D3 D4
          D 9            N  Q  8  3  A-H4  9 C2
          C Q96          E  A-S2  T  J S7-SA-SJ-D5
                         S D9  4  K-H8  3  6 H5 H6

     Diamond Ace, Spade deuce IMMEDIATELY.  No messing
around for this RCoop!  Lose the two major suit tricks 
that the bridge gods intended you to lose and move on! :)

=========================================================

     Recently I read an interesting point.  In matches
where two great teams are playing, the pairs tend to 
find the same games and slams.  The play of the cards
tends to work out about equal, too.  If this is the 
case, how can either team make any headway?  Well,
the only place left is part scores.  But aren't we 
told not to sweat the small stuff at IMPs?  Aren't we
always told not to push too hard contesting part scores
at IMPs, lest we spit up -800?  Yes...but...if the games
and slams are all rather easy to bid, they'll be pushes.
Between two great evenly matched teams, then, the 
distinction between IMPs and Matchpoints is blurred.

     Here we see an interesting example.  At his table
Toddy made a "Matchpointish" CAPP 2D balancing bid (to 
show the majors) against 1NT.  This audacity was aptly
rewarded with +110 while his teammates made +120 in 1NT
at the other table.  Nicely done, JudyDee & Toddy!

IMPs      north         Board 2
Dlr: East toddy
Vul: N-S  S AQ632       west   north   east   south
          H 87652       jkh    toddy   jbot   judydee
          D K8
          C 8                          1NT    pass
west            east    pass   2D!     pass   2H
jkh             jbot    (all pass)
S T74           S J8
H AJ            H QT4   Opening Lead: D-10
D T953          D AQJ2  Result: +2
C J976          C KQ52  Score: 110,  IMPs:   6.00
          south         
          judydee
          S K95         1  2  3  4  5  6  7  8  9 10 11
          H K93      W DT-D3  7  6  J-ST  A-S4 S7  9
          D 764      N  8  K  8 H2-H5  A-H6  2  7 H8-SQ
          C AT43     E  2  A-CK  2  4  8  T  J  Q-CQ
                     S  4  6  A-C3  3  5  K  K-H9  4

=========================================================

IMPs       north            Board 9
Dlr: North believer
Vul: E-W   S 97            W       N        E        S
           H A             marlyse believer Neophyte luc
           D KQJ765
           C QT64                  1D       pass     1S
west              east     X       2D       2H       2S
marlyse           Neophyte pass    pass     3H       4D
S T53             S J4     (all pass)
H KT73            H J96542
D 84              D A      Opening Lead: C9
C KJ73            C 9852   Result: +6
          south            Score: 170,  IMPs:  0.00
          luc               
          S AKQ862
          H Q8           1  2  3  4
          D T932      W  3  4  K  8
          C A         N  4  K  A-DQ
                      E C9  A-H5 H2
                      S  A-D2  8  3

    Hey, what is a flat board doing here?  Well, this
hand SHOULD be flat:  game at both tables!  Instead, 
this double debacle from the Moogal-Marlyse match saw 
much this same auction.  2S was a huge unbid with 
15 HCPs and good spades.  Opposite even a minimum
opening bid we want to be in game.  The problem is 
that even THREE Spades wouldn't force!  Over 2H, then,
we should cuebid 3H.  Later, when we bid 4S as South,
North will wonder:  "Cuebid THEN 4S?  Why not just
4S over 2H?  Ah...Partner (South) must be interested
in SLAM and/or have Diamond support!"  This cuebid 
of 3H may or may not get N-S to 6D or 6S but it will 
certainly get them to game.

    General rule:  When the opponents have come into
the auction with a suit bid FAILURE to cuebid their
suit tends to make any free bid non-forcing--even a 
jump to 4D (which would be game forcing in an 
UNcontested sequence such as 1D:1S:2D:4D).

=========================================================

    We'll see you all next week!  Same time, same
places!

         http://www.firesides.net/teams.htm



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